Recently, there have been numerous rumours going around claiming that the Wii U featured an embedded Radeon E6760 GPU. I emailed them last week to verify these rumours and I can confirm that they are indeed true.
I’ve detailed specifications for this GPU below which you can also view at AMD’s site.
|AMD Radeon™ E6760|
|GPU + memory, 37.5 mm x 37.5 mm BGA|
|Process Technology: 40 nm|
|Operating Frequency: 600 MHz|
|PCI Express® 2.1 (x1, x2, x4, x8, x16)|
|Shader Processing Units: 6 SIMD engines x 80 processing elements = 480 shaders|
|Floating Point Performance (single precision, peak): 576 GFLOPs|
|3D Mark Score: 5870|
|AMD App Acceleration, AMD Eyefinity & AMD HD3D technologies|
|Shader Model 5.0|
|AMD App Acceleration, OpenCL™ 1.18, DirectCompute 11|
|UVD3 for H.264, VC-1, MPEG-2, MPEG-4 part 2 decode|
|Operating Frequency (max): 800 MHz / 3.2 Gbps|
|Configuration, type: 128-bit wide, 1 GB, GDDR5, 51.2 GB/s|
With a floating point performance of 576 GFLOPS, 480 shader units and DirectX 11 support, this GPU is quite a large step-up over current-generation consoles (360, PS3) and should competently allow for next-gen downports (from the PS4 or Nextbox). Frankly, I’m quite excited!