Wii U confirmed to use a “modified” E6760 GPU

Recently, there have been numerous rumours going around claiming that the Wii U featured an embedded Radeon E6760 GPU.  I emailed them last week to verify these rumours and I can confirm that they are indeed true.

I’ve detailed specifications for this GPU below which you can also view at AMD’s site.

AMD Radeon™ E6760
GPU + memory, 37.5 mm x 37.5 mm BGA
TDP: 35W
Process Technology: 40 nm
Operating Frequency: 600 MHz
PCI Express® 2.1 (x1, x2, x4, x8, x16)
Shader Processing Units: 6 SIMD engines x 80 processing elements = 480 shaders
Floating Point Performance (single precision, peak): 576 GFLOPs
3D Mark Score: 5870
AMD App Acceleration, AMD Eyefinity & AMD HD3D technologies
DirectX® 11
Shader Model 5.0
OpenGL 4.1
AMD App Acceleration, OpenCL™ 1.18, DirectCompute 11
UVD3 for H.264, VC-1, MPEG-2, MPEG-4 part 2 decode
Operating Frequency (max): 800 MHz / 3.2 Gbps
Configuration, type: 128-bit wide, 1 GB, GDDR5, 51.2 GB/s

With a floating point performance of 576 GFLOPS, 480 shader units and DirectX 11 support, this GPU is quite a large step-up over current-generation consoles (360, PS3) and should competently allow for next-gen downports (from the PS4 or Nextbox). Frankly, I’m quite excited!


Sumo says Wii U specs are surprising, has “way more memory” than PS3/360

wii u black console

The Sonic and All Stars Transformed racing developers commented on the Wii U specs and have said that they were surprised. One thing they mentioned was that they were surprised by the capability of the GPU and that it has lots more memory than current consoles. While this is all relative to their expectations, the fact that it has much more memory is some good news.

“There are always surprises and unexpected challenges when you develop on a new console,” said Lycett. “When we first got our hands on the kit, the first surprise was the capability of the GPU (Graphics Processing Unit). We’d been worried that we might need to re-engineer all the effects and shaders in the game, but they worked just fine.

“The Wii U looks as good as any of the HD platforms. The Wii U has way more memory, so we can take advantage of that with less compression on elements and textures, so it will look all lovely and shiny.”